Puyo Puyo Tetris
Notes on Puyo Puyo Tetris
All tables apply to versus mode.
There are some differences in the amount of garbage sent in Tetris vs Puyo versus Tetris vs Tetris.
- A Tetris (4) sends more compared to a T-Spin double (3).
- Perfect clears used to send much more garbage in the past (10 vs 6), but has since been nerfed. Same applies to T-Spin triple, which sends a same amount of garbage (4) as a Tetris (4) now. Therefore, at the moment, you get diminished returns for perfect clears and T-Spin triples compared to the difficulty of setting these up. Perfect clears should be considered as just another form of attack.
- A B2B Tetris (5) is almost as strong as a perfect clear (6).
パフェは弱い・・・ pic.twitter.com/QorljLwR7g— もりお@YMB (@sakana897) September 11, 2018
Short combos are not that useful. Long combos are not as powerful in Tetris vs Puyo matches because it gives Puyo players time to build their chain which exponentially increases their attack.
Attacks sent together can be powerful.
While 2 Tetrises sent separately sends a total of 18 nuisance puyos (8 + 10), 2 Tetrises sent together sends 24 nuisance puyos. The difference is a whole another row.
Another example: 2 Tetrises and an additional line clear (2 combo) sent together sends 28 nuisance puyos, which is equivalent to 3 Tetrises sent separately (8 + 10 + 10). Compared to 2 Tetrises sent separately, you send almost 2 more rows of nuisance.
However, do not purposefully delay sending your attack against advanced puyo players. They can easily outchain you while you're building up your field, and combined attackes are not sent until you finish your combo. Your primary goal should be doing constant harassments to isolate their puyos as much as possible. Combining attacks are usually done to finish off your opponent.
Doubles will send 4 nuisance puyos while triples will send 5 nuisance puyos. Single line clears will send 0 nuisance puyos. Every time a puyo player gets nuisance puyos, they are forced to to wait for the animation to finish before they place their next puyo. If you are in a position where you need to downstack, clearing two lines at a time could be a good strategy. One thing to keep in mind while doing this is to avoid small combos because they are very ineffective as stated earlier.
For the same reason, T-Spin Minis are actually a good form of attack in Tetris vs Puyo.
This strategy is very effective when margin time is applied to Tetris.
credit to CP949 for the information
|Name||Promotion||Demotion||Minimum Win %|
|Student / ビギナー3部||3||N/A||N/A|
|Beginner / ビギナー2部||5||N/A||N/A|
|Rookie / ビギナー1部||7||N/A||N/A|
|Amateur / アマチュア3部||3||14||18.8%|
|Ace / アマチュア2部||5||13||29.4%|
|Wizard / アマチュア1部||7||12||38.9%|
|Professional / プロディビジョン3||9||11||47.4%|
|Elite / プロディビジョン2||11||10||55.0%|
|Virtuoso / プロディビジョン1||13||9||61.9%|
|Star / ワールドスターB||15||8||68.2%|
|Superstar / ワールドスターA||17||7||73.9%|
|Legend / ワールドスターS||19||6||79.2%|
|Golden / ゴールドレジェンド||24||5||85.7%|
|Platinum / プラチナレジェンド||24||4||88.9%|
|Grand Master / グランドマスターズ||N/A||3||N/A|
If you meet the mininum win number you will get a promotion chance to get promoted to a higher league. Legend and below will get this message when they meet a player that has a rating that is > 750 greater than them. For Golden and Platinum, you are guaranteed to get a promotion chance when you reach the required win number. If you win, you will get promoted, and if you lose, your league result will reset.
You can also get in danger of becoming demoted when you reach a certain number of losses. If you lose, you will get demoted to a lower league, and if you win, your league result will reset.
|Puyo||Tetris||Puyo & Tetris||Rating|
|Line Clear Master|
|Super Chain Whiz|
|Puyo Grand Master|
|Tetris Grand Master|
|Puzzle Grand Master|
Useful to know when you see your opponent on Puzzle League as it will give you a sense of whether he or she will play Tetris or Puyo Puyo.
Semi-technical details specific to PPT that are helpful to know.
"There's a high chance that the hole changes after each garbage insertion (90% chance). And during each garbage insertion, there's a 30% chance that the hole changes after each line (that means the hole changes roughly 1 time during the 4 or 5 lines sent by a Tetris).
In Puyo Puyo Tetris, the game considers all lines inserted simultaneously in your playfield as one attack. For example, if the opponent does a Double and another Double, and you make no piece placement in the meantime, then both lines will have the garbage hole usually in the same column."
In summary, stalling can make garbage cleaner in PPT.
Tips specific to the PC version of Puyo Puyo Tetris.
- Disable Steam Cloud Save
- Navigate to
data.binand then delete file
- bayoen-star: A tool that counts game scores in 1v1 matches
- Harddrop Wiki on Puyo Puyo Tetris and Names Per Rating
- 空まくら Blog on ぷよテト段位称号まとめ
- CP949's Posts on Puyo Puyo Tetris Tips and Names Per Rating
- PPT English, Korean, and Japanese Translation Chart
- PPT PC Korean Patch
credit to pwn_by_numbers for some numbers used in these tables